3 ms·
In fighting games people are very sensitive to latency when you get to a high enough level. There is an interesting networking library called GGPO http://en.wik
by jb55 12y ago
In fighting games people are very sensitive to latency when you get to a high enough level. There is an interesting networking library called GGPO http://en.wikipedia.org/wiki/GGPO http://en.wikipedia.org/wiki/GGPO that cancels lag out using a clever algorithm. I imagine you could apply a similar technique to other problems.
- FatalLogic 12y agoThe wiki article isn't very clear, but it sounds like GGPO hides part of the network latency by disguising it as the natural delay between deciding to act and the action taking effect, therefore delaying actions in the game in a believable way. Is that right?