4 ms·
As a data point, an organist may have to deal with latencies between few hundreds to seconds. So it's not that we can't deal with latency at all. Ninjam[1] arr
by enqk 12y ago
As a data point, an organist may have to deal with latencies between few hundreds to seconds. So it's not that we can't deal with latency at all.
Ninjam[1] arranges realtime music collaboration by exploiting musical structure and its construction in intervals. Human collaboration which can be similarly structured could still be arranged to work with.
Counter examples: games appear to work over latencies because a lot of them are about restricting other's agency and making an experience worse (i.e. not true collaboration)
2d fighting game can be seen for instance as two game designers attempts to make a game worse for the others. It would be interesting to study why games like left4dead (which requires team play and collaboration) still work.
[1] http://www.cockos.com/ninjam/ http://www.cockos.com/ninjam/