2 ms·
so then the problem is more in a pathological game-dev-studio to publisher relationships? or are most studios too small to have a bunch of running projects at t
by nnq 12y ago
so then the problem is more in a pathological game-dev-studio to publisher relationships? or are most studios too small to have a bunch of running projects at the same time?
...because the industry as a whole, on average, surely makes enough money to actually keep people employed even for the short periods when they aren't needed. What the OP describes is simply exploitation.
The only alternative conclusion to draw would be that the game dev industry attracts more talented programmers than it can support, but this sounds like a dubious claim. I doubt talented programmers are so attracted to game dev to actually saturate the sector with cheap and high quality labor...