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That's a conspiracy theory that doesn't hold water. Preventing servers from selling items does not encourage people to use Minecraft Realms, Realms serves a com
by citricsquid 12y ago
That's a conspiracy theory that doesn't hold water. Preventing servers from selling items does not encourage people to use Minecraft Realms, Realms serves a completely different player base. Realms are limited in capacity and limited in ability, the servers that operate as successful businesses selling items (that will be affected by this change) have up to 10,000 players online at any one time running hundreds of plugins, the maximum players a Realm can have is 10 and they do not support any plugins. They're not comparable services.
From my position (I manage a third-party Minecraft website) I completely believe that Mojang are starting to take their EULA seriously in an effort to protect their customers, I don't know if it's the right decision or not but I don't believe they're trying to be anti-competitive.
- altcognito 12y ago> Preventing servers from selling items does not encourage people to use Minecraft Realms If it eliminates revenue streams from their competitors, what do you think is going to happen? I have to imagine that Mojang will offer more robust features in the future, so they might not be comparable now, but in the future it will be closer. Maybe they will offer "add a plugin" option to their service. They could offer cash to plugin providers if their plugins get used. (ala the Apple Store) > I completely believe that Mojang are starting to take their EULA seriously in an effort to protect their customers I generally agree with this assessment but I don't see "protecting their customers/improving the overall Minecraft environment" and providing a better experience than third party vendors sa mutually exclusive. In fact, they are likely closely aligned up to a point.
- notwedtm 12y agoThe problem with this is that now Mojang is paying the developers, where as before (as it is now), the players who got enjoyment out of it are paying the developers of those plugins. Seems like doing it that way would just take more cash out of Mojang's coffers.
- makomk 12y agoThey're not just threatening servers which selling items, but ones which provide any kind of in-game benefit in exchange for money. From what I can tell essentially all public and semi-public Minecraft servers rely on this in order to afford their running costs. The only viable kind of server with Mojang's new rules is small ones run by individuals for their friends - exactly the market Minecraft Realms is aimed at.
- notwedtm 12y agoPerhaps you should mention the fact that it's not just a third party website, but it's the official forums of said game. Normally I wouldn't reply, but you have a history of trying to skew the truth in your favor.
- wtbob 12y ago> From my position (I manage a third-party Minecraft website) I completely believe that Mojang are starting to take their EULA seriously in an effort to protect their customers… How in God's name does removing incentives for server owners to provide me with service protect me from anything? I play modded Minecraft; the vanilla game isn't even interesting to me anymore. It takes quite a lot of work to get all those mods to play well together; it takes even more work to get them to play well together with the server-side mods which make playing on a large server fun. Removing the ability for server owners to make money from the game removes those servers from existence, which destroys my ability to have fun with the game I paid for. Once I stop playing, I stop suggesting Minecraft to other people, and they stop buying it, and Mojang stops making money. How is this good for anyone?
- citricsquid 12y ago> How is this good for anyone? A significant number of Minecraft players do not understand that servers are not ran by Mojang, they don't understand that the servers they're playing on are ran by independent third parties (often individuals with no business registration) so when they're asked to spend $10, $20, $100 by a server they believe they're spending money on the game itself (much like buying something on the xbox market place), they believe they're paying to play Minecraft and that because Minecraft is a big popular game that they have all of the consumer protections that come with purchasing from a legitimate company... They don't have any consumer protections though, they're 10 year old kids paying other kids $10 for a chest of diamonds and when that 10 year old gets banned it's Mojang who deal with the fallout. As I said I don't know if it's the right decision but I do believe that this is a move to protect their customers and that it isn't a conspiracy to sell more Realms. My experience managing a third-party website backs this up because I deal with tickets from parents regarding server purchases, just as Mojang have said they do.