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The problem is a lot of server admins claim it costs $1000-2000+ a month to run a unmodded minecraft server (with ~100 players). And a lot of players simply acc
by valarauca1 12y ago
The problem is a lot of server admins claim it costs $1000-2000+ a month to run a unmodded minecraft server (with ~100 players). And a lot of players simply accept that as true.
- pascoej 12y agoTo be fair, it would take a very beefy server to run the vanilla server with 100 players. When dealing with a high volume of players, using mods like spigot is essential.
- jamescun 12y agoDepends on your country but I was involved in the running of a Minecraft server a couple of years ago with about ~100 simultaneous players and our server costs were about £400 ($650?) a month in a UK datacentre; so $1000/month wouldn't be impossible. We could have saved some money by using a cheaper European provider (iirc OVH had a similar spec'd server for £200), but we were all based in the UK so the low latency was a major benefit. The UK server provider market really needs some disruption.
- wfn 12y agoYup. Both vanilla minecraft and bukkit are terrible at multithreading. Bukkit's plugin API doesn't use locks (iirc), so having the plugins be able to run in a safe multithreaded fashion is a clusterfuck. It's possible to do that, it's just a lot of tedious work, rewriting essential parts of the code, etc. Mojang ain't helpin' here. If you run a server and have lots of players on, or whatever, you'll see all but one of your server's cores idling by. 'tis sad. ..so lots of things will be cpu-frequency-bound. Memory consumption is another thing, but if you have lots of memory and SSD, your server will be able to do things. Still though, I believe the way everything is written, it's a very uneconomic use of hardware resources. Instead of focusing on core code and overall quality and performance improvements, Mojang just keeps shitting out new game features. I see their rationale (short term $, etc.), but when they then go about talking about how they don't like large expensive server operators taking money, it kind of puts me into an angry mood.
- pktgen 12y agoLarge Minecraft servers generally need sizable DDoS protection, so $1k is possible.
- valarauca1 12y agoLarger, when you start to get into 100-200+ concurrent players I can start to understand but when you have about 100 total users its around 3/4 to half that cost.