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Obviously, I don't know all of them but CD Projekt is not any different than any other publisher funded (owned or funded on a per project basis) developer I wor
by Paul_S 12y ago
Obviously, I don't know all of them but CD Projekt is not any different than any other publisher funded (owned or funded on a per project basis) developer I worked for in the decade I spent in gamedev.
There's little incentive in keeping your staff - there is never a shortage of younger people who will work for next to nothing and stay at the office till midnight, doing 80 hour weeks. You'd think that the owners would realise that more senior devs doing 40 hours would be a better ROI but we are talking about people who plan for crunch - it's not done in an emergency, it's planned for, literally, like in a spreadsheet.
- shmerl 12y agoAre you familiar with CD Projekt Red or you just assume it? From what I've heard about the company they value their developers and in general they are quite different from your typical EA and Co. type of company and have more common sense. For instance they are strongly against any DRM.
- Paul_S 12y agoMy friends work there. The games industry is tiny. After 10 years I probably know at least one person in every company in the UK simply because of how often people change companies - including going to a different country they don't even speak the language of. So OK, kudos to CD Projekt for hiring from an international talent pool (and treating them well, helping with the move and all that which is rare in gamedev companies who seldom have rich compensation packages beyond the salary) but they are not some hippie commune and will scale the workforce to whatever they need at the moment.
- shmerl 12y agoWhat I meant is, do you know if CDPR are often firing developers to hire new ones just in order to rotate them? Or they value their input and invest in those who work for them? They had financial difficulties in the past. They wrote how they almost went bust a while ago, while developing the Witcher 2. I don't think that's the subject of this thread.