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> the temptation will be to come up with a price based on your day job's equivalent hourly rate. Do not do this. To expand, remember that regular employment co
by rmc 12y ago
> the temptation will be to come up with a price based on your day job's equivalent hourly rate. Do not do this.
To expand, remember that regular employment comes with way more 'compensation' than just the salary that a freelacing gig doesn't come with. As a regular employee, you get paid regularly, on time, based on hours, you get paid holidays, taxes paid, etc. A freelancer/contractor has much less certaintly and much more risk. Hence freelancers should be paid more per hour/day/week than a regular employee.
> Think about mockups/wireframes you can deliver.
Hint: Don't make the mockup look done. Use a mockup style that looks like drawing on a napkin (or even draw it on paper and send a photo of that paper). Non-techies think the amount of work depends on the amount of UI changes. If they see a pixel perfect photoshop image of a done web page, they could think that all the work is done.
- kingofspain 12y agoSecond the mockup point. Even mid-fidelity mockups have caused me all kinds of headaches. Perhaps that uncanny valley effect, but no one ever asks you to move buttons 5px to the left, or change the title bar colour from dark blue to a slightly darker blue with a paper sketch!
- beedub13 12y agoBalsamiq does a nice job for mockups, but doesn't constrain you to a certain style. I don't have any connections to the company, just have used it on a number of projects.