2 ms·
That does seem like it has a lot of potential to tackle this, though it would probably make game development less attractive (the illusion of a steady job is be
by ehurrell 12y ago
That does seem like it has a lot of potential to tackle this, though it would probably make game development less attractive (the illusion of a steady job is better than 'well in 9 months you'll be looking for work'). Game dev is hugely attractive of course, so it could conceivably take the hit.
One possible problem with this is what's already been happening with contract CG people in the movie industry. Their work is becoming increasingly devalued so there's a race to the bottom in terms of charging, such that situations like Ang Lee's Life of Pi, where he said something to the effect that he felt he paid too much for CG (I can't remember offhand the exact quote) and the CG people were barely making ends meet. They also aren't being acknowledged at awards, which for some can be a disincentive.