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I've worked in the AAA game industry and there are many factors. When you break down the interests of companies this seems like just a product of economic self-
by seanewest 12y ago
I've worked in the AAA game industry and there are many factors. When you break down the interests of companies this seems like just a product of economic self-interest, financial risk, volatility, and publisher/studio relationships.
But the truth is that the practices of industries are often based on what the employees are willing to take. Employees in the game industry will come back after being fired ... and fired again. They won't quit their job even though they work 80+ hours a week for months on end. In other industries, this would never fly, and practices that assume you can do this to employees would have never caught on, because the employees in (many) other industries won't as consistently take that abuse.
The practices of the gaming industry have, over the years, formed around this fact of nature about the employees. None of it would be this way if employees weren't willing to take the abuse in the first place.
- sportanova 12y agoBut I'm guessing that a lot of these devs are really interested in x genre, but they're working in y genre, so why do they take the abuse? Is there just a huge over supply of game devs?
- yen223 12y ago> Is there just a huge over supply of game devs? Bingo. Too many people think being good at playing games means they are good at making games.
- chucknelson 12y agoIsn't it more about thinking they'll enjoy making games rather than thinking they are good at making them? Games = fun so it must be fun to make them...I assume that's how the initial thinking goes.
- sportanova 12y agoDo the ones who are actually good at making games get treated better? Is this just at the lower / junior levels?
- seanewest 12y agoNope. Edit: Although QA probably gets treated the worst, and many programmers/designers use QA as a way to get their foot in the door.