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Limiting the course to mobile, and to iOS in particular, allows the course to focus on fundamentals (design choices, architecture choices, playtesting, etc) whi
by keerthiko 12y ago
Limiting the course to mobile, and to iOS in particular, allows the course to focus on fundamentals (design choices, architecture choices, playtesting, etc) while still getting raw technical experience and a real app done.
As another commenter mentioned, porting is easy with Cocos2D, and also learning a new platform is simple when the rest of the software development process is better prepared.
I'm an Android developer myself, I think this course sounds like a wonderful way to breed technically competent game designers even though it just focuses on iOS.