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Flash dominated the Web more than Internet Explorer (even at IE's pinnacle). Somewhere in the mid 90% of visitors had Flash installed at it's peak. Open standa
by Isofarro 12y ago
Flash dominated the Web more than Internet Explorer (even at IE's pinnacle). Somewhere in the mid 90% of visitors had Flash installed at it's peak.
Open standards did not beat Flash. A bigger proprietary platform bully sent Flash to it's doom - Apple's iOS. Adobe's Flash was vulnerable because it had to seek Apple's blessing to be part of Apple's platform, and they were spurned.
This is the lesson of being a sharecropper - even a massive proprietary-source company, Adobe, are powerless when the platform owner enforces it's control.
https://www.tbray.org/ongoing/When/200x/2003/07/12/WebsThePlace https://www.tbray.org/ongoing/When/200x/2003/07/12/WebsThePl...
Yes, open standards win in the long run, after Apple have profited significantly from the closed approach they are taking now. At which point it's a meaningless victory.
The point of the article is, be aware you are just a sharecropper, and working on Apple's lands for as long as it's in Apple's interest. And Apple owes you nothing for all your hard efforts, it will change the environment for it's own corporate interests. And you, the developer, are mere insignificant collateral damage. Remember that Steve Jobs killed Flash. And there was nothing Adobe could do to avoid or mitigate it.
Current iOS developers have already accepted this, willingly or unknowingly. It's the new folk who are attracted by the new shiny thing, need to be aware of the consequences of working on an Apple controlled platform.
- snowwrestler 12y agoFlash was already in decline before iOS had a significant impact on it. It was in decline for the same reasons Apple did not allow it on iOS: poor UI, terrible performance, and huge energy usage. Both WebOS and Android had every intention of using Flash as a feature to differentiate themselves from Apple. If it were a matter of sheer marketshare, that should have been enough--Android has more customers than iOS. But Adobe could never deliver a Flash runtime with acceptable performance, and even Android does not ship it anymore. Apple did not force them to drop it; it just wasn't good enough.