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How extensive is the physics engine implementation?
by yowmamasita 12y ago
How extensive is the physics engine implementation?
- austinz 12y agoWikipedia claims that SpriteKit uses the Box2D engine internally: http://en.wikipedia.org/wiki/Box2D http://en.wikipedia.org/wiki/Box2D
- coldcode 12y agoIn iOS7 it is Box2d, but not all of it was implemented. There is likely a lot more now in iOS8. There is also a 3d version which I assume uses Box3d.