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Yeah I got the news an hour ago. That's amazing, very happy about it! Been working on a webgl pet project and concerned about adoption with the iDevice market o
by bicubic 12y ago
Yeah I got the news an hour ago. That's amazing, very happy about it! Been working on a webgl pet project and concerned about adoption with the iDevice market out of reach.
It also partly invalidates my point earlier.
- wildpeaks 12y agoiOS has definitely been a sore point for selling WebGL solution until now because the only option was doing it as an app, so that was limiting 3D It might still need some tweaks here and there but I'm already amazed this demo for a customer of mine from January works as-is (except I need to tweak the background shader, it was a quick test anyway), in the browser without plugin or app on an old iPad 2: https://twitter.com/wildpeaks/status/473672792689639424 https://twitter.com/wildpeaks/status/473672792689639424
- Tyrannosaurs 12y agoThe pattern increasingly seems to be Apple try stuff out with their own apps then release to the wider community as they get comfortable. I can understand why that frustrates developers but I can understand why Apple do it.