4 ms·
This one is quite surprising. I would have guessed that given the pervasive use of opengl(es) in their os, they would have advanced a azdo approach ( as describ
by syjer 12y ago
This one is quite surprising. I would have guessed that given the pervasive use of opengl(es) in their os, they would have advanced a azdo approach ( as described in http://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead http://www.slideshare.net/CassEveritt/approaching-zero-drive... ).
- kevingadd 12y agoThe 'fill command buffers with commands' approach they adopted is basically an alternate way of achieving the same goals as AZDO. You can view AZDO GL as just filling a command buffer for you behind the scenes (with a few other quirks)