4 ms·
Apple (2011)
- fixermark 12y agoThis is a reasonable thing for people to know about doing design work for Apple (or any other big name in the software industry). On the other hand, I suspect Bret was paid for his time, which was probably nice.
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- ef4 12y agoBrett Victor is known for advocating the kind of programming tools that Apple just unveiled in their WWDC keynote. (http://worrydream.com/LearnableProgramming/ http://worrydream.com/LearnableProgramming/, http://worrydream.com/LadderOfAbstraction/ http://worrydream.com/LadderOfAbstraction/) The implication is that this may be some of the work he did there.
- j2kun 12y agoTo Apple's credit, their new iOS language looks like it takes some of Bret's ideas on real-time feedback to heart.
- 3rd3 12y agoPlease note that this is from 2011.
- dchuk 12y agoI don't really get the point of this post. OP was an experimental engineer at a huge company, it's perfectly reasonable that he could have worked on whole entire projects that never saw the light of day and that he isn't allowed to show the world because he is not the owner, Apple is because they employed him. He signed a contract agreeing to these things when he chose to work there, I'm not sure what else he expected...
- camillomiller 12y agoHere's the point: it's Fud. WWDC today, so some Apple hating hn users are keeping this up just to counter the broad interest on Apple's news from today.
- billyhoffman 12y agoThat's his point. Sometime you get to work on really a cool technology or project. Unfortunately, if you leave a company, you often can't talk about it (not so bad), and/or are cut off from working on/with those technologies again (for a nerd, super bad). What I got out of the post was to carefully consider this trade off. You may fall in love with something that you can't (for legal, technical, whatever reasons) work on outside of a specific company. "Don't it always seem to go. That you don't know what you've got til it's gone?"
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- ebbv 12y agoThis post is pure noise. With the chosen title the point seems to be "Look how evil Apple is!" as though they are the only ones with NDAs? Ridiculous. EDIT: To the people down voting me, the submission's title was simply "Apple", and the context of Brett having evangelized interfaces similar to what's being offered with Swift in Xcode was missing. So this looked like pure Apple bashing. But even with this context, this is a weak submission. Interfaces like that have been present for many years in JavaScript consoles attached to a browser window.
- GuiA 12y agoSome context for people reading this and not understanding: this is the web page of Bret Victor. Bret Victor worked at Apple from 2007 to 2010. After working there, he gave a series of talks about independent research he did in (for lack of a better word) interactive programming (just search for his name on YouTube/Vimeo). Apple announced a product today, Swift Playground, which is heavily reminiscent of Victor's public work.
- jameshart 12y agoFor those who don't get it: 1) Note that this page about Apple is by Bret Victor. 2) Take a brief look at this Bret Victor presentation - https://www.youtube.com/watch?v=PUv66718DII https://www.youtube.com/watch?v=PUv66718DII 3) Look at what Apple announced today - https://developer.apple.com/swift/ https://developer.apple.com/swift/ 4) consider whether this might mean that some of the things Bret worked on at Apple might finally be seeing the light of day 5) discuss
- achompas 12y agoOk, context for people: This post is from 2011. In one of his most popular talks from 2012, Bret demos a book-styled IDE. As you write code on one side, the IDE updates a visual representation of that code on the other side. (http://vimeo.com/36579366 http://vimeo.com/36579366) Apple just announced Playground, where you can see immediate feedback live in your game as you tweak the code. (http://photos.reportinglive.com/p/2014-06-02/f1401735099.jpg http://photos.reportinglive.com/p/2014-06-02/f1401735099.jpg) Today, we learn two interesting things: (1) What Bret worked on while he was at Apple. (2) The gestation period -- conception to release -- for a fascinating, research-type software project at Apple (it seems to be ~3 years).
- dang 12y agoThis post was killed by user flags.