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Where are the API docs? Are you asking us to feed back on your landing page?
by philjackson 12y ago
Where are the API docs? Are you asking us to feed back on your landing page?
- bitJericho 12y agoYep the API is still being designed. We're just looking for feedback on the idea.
- fit2rule 12y agoFor the case where you're looking for developers who just want a drop-in way to REST'ify the problem away, while seeing if you can capture the 'backend services' aspect of the problem, I dunno. My feedback is, this is a bit of a short sell. Multiplayer gaming services for developers with a customer-base on the order of 10's or even 100's of k's of users, must be worth the salt, surely, to tackle the backend properly .. i.e. who needs to buy this? Wouldn't developers just make it, easily enough, for themselves? Second point is, to launch, it would be nice to have big examples for incoming visitors to be attracted to the service. Apropos the idea of multiplayer gaming, I have found that node.js and a smart bit of client-pool reflection has meant that I don't have to lean heavily on a 3rd-party API framework for the 'backend multiplayer' bit, because after all .. that's the good bit. Today's multiplayer game engine is a few well-spent afternoons with node.js, imho .. it does at least make just-in-time deployment very smooth. Don't forget that this is, also, a place for things like Lua and Rust to excel. I'm not trying to be contrarian, but these are the realms in which you dwell; a multiplayer API+(deployment problem solved with magic), versus having someone built such a thing in a month or 3, themselves, and consequently owning the codebase, because .. after all, the backend is where a lot of the magic happens when you've got 10's of k's of gamers online, and can watch it happen for months on end ..
- bitJericho 12y agoWe're not looking to replace the multiplayer engine (at least not on launch day), we're more looking towards relieving the developer from having to manage a server for users/lobbies. The players or the developer would still need to run the actual game server where the gaming is taking place.
- teraflop 12y agoI would suggest you come up with a more descriptive name than "simple multiplayer platform", then.
- bitJericho 12y agoThe language is sometimes tougher than the actual development! The descriptive language is all a work in progress and we'll be doing some more brainstorming on it.