4 ms·
Even if it's unlikely to happen, I'll cross fingers for WebGL in Safari Mobile.
by wildpeaks 12y ago
Even if it's unlikely to happen, I'll cross fingers for WebGL in Safari Mobile.
- tbassetto 12y agoI wouldn't say that it's "unlikely: http://blog.playcanvas.com/apple-embraces-webgl/ http://blog.playcanvas.com/apple-embraces-webgl/
- wildpeaks 12y agoThey might still trick us and that it's merely for desktop (and by the time I write that, it was indeed confirmed on desktop)
- deleted 12y ago[deleted]
- wildpeaks 12y agoWebGL on iOS confirmed: https://news.ycombinator.com/item?id=7836582 https://news.ycombinator.com/item?id=7836582 ---------------------------------------------------------------------- - 60 fps even on an old iPad 2: https://vimeo.com/97167583 https://vimeo.com/97167583 - List of extensions supported: https://www.dropbox.com/s/i80qxzap59i230n/2014-06-02%2023.43.34.png https://www.dropbox.com/s/i80qxzap59i230n/2014-06-02%2023.43... ---------------------------------------------------------------------- I wonder why it wasn't announced at the keynote though, we've been waiting for it for so long, it was the last obstacle to WebGL, even Internet Explorer did it before Apple. Like AlteredQualia said, WebGL is now probably the biggest graphics platform there ever was (in terms of reachable devices, should be billion or more).