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The 'lore', if you will, around this decision is that 3dfx pushed for GLSL being handled in the driver instead of a bytecode model because they had the best dri
by amaranth 12y ago
The 'lore', if you will, around this decision is that 3dfx pushed for GLSL being handled in the driver instead of a bytecode model because they had the best driver developers so would have a clear advantage. Who knows if that was actually their reasoning, perhaps they just wanted the flexibility?