3 ms·
Because manufacturing cost and other costs that are a direct per unit cost, as opposed to an over all sunk cost like development, can not be recouped by 'making
by genericuser 12y ago
Because manufacturing cost and other costs that are a direct per unit cost, as opposed to an over all sunk cost like development, can not be recouped by 'making up for it with volume' as they say.
So a company selling such games will have a higher price floor than games without those costs, and due to that floor may not be able to achieve a profit maximizing profit maximizing point that a game without those costs may be able to achieve (such as selling 100 million games at $1 each). Their entire set of optimal production possibilities would probably be shifted inward.
Not saying a consumer should factor this in, just the game maker has a restriction on the consumers they can target that they would not have without those costs.