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PS4 doesn't use 'OpenGL', just a low level api and a higher level api that has features suspiciously close to OpenGL 4.3... Also uses Clang and a bunch of Unix
by Mikeb85 12y ago
PS4 doesn't use 'OpenGL', just a low level api and a higher level api that has features suspiciously close to OpenGL 4.3...
Also uses Clang and a bunch of Unixy open source stuff...
- kevingadd 12y agoSure, but in practice this is not 'OpenGL' enough to count when talking about OpenGL making ports trivial. (I say this as someone who recently shipped a game w/a OpenGL renderer that has a PS4 port in the works - there are a surprising number of differences!) The core OpenGL feature set and API factoring are almost certainly things you can expect to be similar on console platforms, at least where the hardware matches. So in that sense 'It's OpenGL' is almost true!