4 ms·
Nope. The imbalance comes from there being sources of refined ore other than ore. Namely: 1) Recycling ships and modules. Which can be got from loot, blow
by njharman 17y ago
Nope. The imbalance comes from there being sources of refined ore other than ore. Namely:
1) Recycling ships and modules. Which can be got from loot, blowing up players, or pirated from other players.
2) Scamming, pirating, ore/refined/ships/modules.
Also, imbalance comes from regional supply/demand.
- Retric 17y agoYou are mistaken. There is also station effecency, and market effecency, but from: http://www.eve-wiki.net/index.php?title=Refining http://www.eve-wiki.net/index.php?title=Refining Player efficiency Players have an efficiency rating that starts at 37.5% and is modified by the skills Refining and Refinery Efficiency, as well as by any specialized skill for refining that particular material. Refining provides a 2% improvement in the player's efficiency rating per rank. Refinery Efficiency adds a 4% per rank improvement. Each class of ore (Omber, Kernite, Veldspar) has a skill that improves the player factor by 5%/rank. Reprocessing ships, modules, and other items falls under the Scrapmetal Processing skill, which provides a similiar bonus. The resulting rating is calculated by: Net Player Efficiency = 0.375 (1 + 0.02* Refining skill rank) * (1 + 0.04* Refinery efficiency rank) * (1 + 0.05* specific skill rank) * Also: Station taxes NPC stations will take a share of the proceeds amounting to 5% of the resulting minerals. This tax will be reduced by your standing with the corporation running the station. At a standing of about 6.7, the amount taxed will be zero. So, if you really want to compete, you need to max the market skills, 3 refining skills, and have a standing of 6.7. But, in 6 months you can make other people wonder why it's worth more to sell the ore than refine it themselves. PS: There are also a few stations where ore price is increased becaue of a quest.