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Yeah it's basically a holodeck. Exciting stuff. It's funny how on the shows the holo-deck was always something that took a whole lot of electricity so they coul
by batmansbelt 12y ago
Yeah it's basically a holodeck. Exciting stuff. It's funny how on the shows the holo-deck was always something that took a whole lot of electricity so they could only have one or two on the ship, and you'd have to book time on it. It looks like in real life holodecks are much less power hungry than faster than light starship engines, and that more people desire their own holo-deck than want to go to space. Makes sense. Entertainment has historically been much more popular than exploration.
- _Adam 12y agoA holodeck is just another means of exploration. Spatial exploration (be it space, underwater, etc) is not really that interesting. If we went to Mars right now, we'd be really, really, really bored. There's nothing there except rocks. Using the Oculus Rift (and associated VR technologies like the Leap), I can experience all sorts of amazing things that I've never experienced before. Like fighting aliens for the survival of humanity. Or jumping through floating sky scrapers. And I can create new experiences for others. Exploration has never been more popular. It's just moved from the spatial to the conceptual.
- batmansbelt 12y agoHonest question? Why is the first example use case always killing? I'd probably be a lot more into video games if there was anything beyond Mario maturity games that wasn't a murder fantasy. I don't want to fight aliens. I'd love to interact with real aliens though. That's an exploration that you could never have virtually.
- _Adam 12y agoI wish it wasn't, but that's just what's already there. Two reasons why: 1. Killing is a very easy interaction to implement. It's much simpler to make an AI that tries to kill you than one that tries to engage you in meaningful conversation. 2. The intensity of violence compensates for the disassociation that resulted from the interface. In other words, you were just watching the game on the monitor. You didn't real feel "there" like you do with VR. What I find, is when I'm playing violent games with VR, it's less enjoyable and more stressful. Fighting becomes an unpleasant necessity. I think as the technology progresses, we'll see more games focus much less on violence. Like that Voyager bridge demo for the Oculus Rift. If someone made the whole ship with the same level of detail, and had no people or enemies or violence, I could still spend many hours just walking around and exploring, and I would probably enjoy it more than shooting things.
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- doorhammer 12y agoPortal, paper mario, braid, flight sims, sim city, tropico, civilization(? you do kill people in that), kerbal space program, etc. I'm not by any means going to deny the flood of games that are based on violence. Most of the mentioned games were off the top of my head, but when I went looking for more, I was definitely a little surprised by just how tough it was to find well known contenders. I can see how a casual brush with games might not bring a lot of the good ones to the front, though. I like games that really change how I think about a problem (portal, braid, paper mario), let me experience things I can't pragmatically experience right now (flight sims), or complex strategic games with some satire (civ/tropico). I'm interested in games because I think they can be a really valid art form and a powerful way to convey concepts and ideas. I'm incredibly excited for how far the oculus rift and new motion tracking techs will let me take that. I remember the first time I played Assassins Creed. I mean, the game is about murder. It's in the title. My brother got frustrated at me after an hour of watching and yelled "STOP CLIMBING SHIT AND EXPLORING. KILL SOMEONE." I think he left after I spent another fifteen minutes exploring the ancient middle east.
- dclowd9901 12y agoI think more about, say, sending a probe places, having it scan the area with minute detail, and then broadcasting it back so we can walk through it virtually. We've talked about theoretical wormholes existing at an atomic level. If you could transmit data back and forth through a wormhole to an interstellar probe with insanely high resolution laser scanning, then recreate that world virtually, how far off are we from actually visiting the place in question? Really does make you wonder how important our senses are in the grand scheme of reality.
- _Adam 12y agoIf we can transmit information through space instantaneously, our physical location becomes almost meaningless. Who cares where your brain is if you can send and receive data somewhere 2000 lightyears in the same time it would take to send and receive data from somewhere 40cm away? Sadly, even the theory behind such a concept is still in its infancy - and of course it may eventually be proven to be absolutely impossible with the same great certainty with which we've defined the mass of an electron.
- nacs 12y agoI can also call/Facetime a friend that lives in a different part of town/country/world but that doesn't replace a physical presence. If you disagree, try to convince my mother why I shouldn't have to make at least once-every-couple-month visits.