3 ms·
A nice complementary text (programmer's perspective) to the history of the hardware is the epic stackexchange answer: http://programmers.stackexchange.com/a/88
by jasode 12y ago
A nice complementary text (programmer's perspective) to the history of the hardware is the epic stackexchange answer:
http://programmers.stackexchange.com/a/88055 http://programmers.stackexchange.com/a/88055
- ARothfusz 12y agoVery nice. Though I wonder why the author thought we (3Dfx) were "strongly against OpenGL"? One of our founders, Gary Tarolli, worked on Iris GL[1][2]. We weren't against it, but our pixel pipeline was in the wrong order to implement it precisely. Plus there was the GL tradition of handling things in software that your hardware didn't implement, and we hated the "slow path". Ok, maybe we were against it a bit :-) Coming back to me now. [1] http://tech-insider.org/unix/research/1990/1211.html http://tech-insider.org/unix/research/1990/1211.html [2] http://techpubs.sgi.com/library/manuals/1000/007-1210-060/pdf/007-1210-060.pdf http://techpubs.sgi.com/library/manuals/1000/007-1210-060/pd...