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Yes, approximately 310,000 active monthly registered users. This is their current average, I believe it's been on a slow increase for a long time. I know when I
by electromagnetic 17y ago
Yes, approximately 310,000 active monthly registered users. This is their current average, I believe it's been on a slow increase for a long time. I know when I first registered IIRC it was around 275,000.
However, if every account pays the minimum of $10.95 (the lowest rate for monthly subscription) that's almost 41 million dollars and they're finally making it available to buy timecards in-store, so the subscription will likely increase as it's essentially been for players with credit-cards and not teens.
Edit: This isn't always made clear about EVE. They have only one server, that's 310,000 users in on one server, roughly 40,000 at any one time. It's a much more impressive experience than WoW where you might never see another person, where as in EVE you can see hundreds of ships in one area that isn't a guild-war. Guild wars are, to put it quite frankly, insane to watch. I've seen a few hundred ships in a fire fight and I was a newbie.
- deleted 17y ago[deleted]
- halo 17y agoBy my calculations, that means that the Icelandic developers of Eve Online will represent ~0.5% of Iceland's GDP this year, which is quite impressive.
- whatusername 17y ago"It is also possible to pay for a subscription through the purchase of Eve Time Codes using ISK. This allows relatively advanced players to play the game without paying real money. A player may buy an ETC for real money and sell it to another player in-game for ISK. The system is officially and securely supported by CCP" So I'm not sure all 300,000 are paying customers - still very very impressive!
- kl4m 17y agoSomeone is paying for each subscription. Time codes only let someone else pay for your next month's subscription in exchange for ISK.
- whatusername 17y agoWhoops. Of course they are. Thanks.
- randallsquared 17y agoIt's a much more impressive experience than WoW where you might never see another person Some of us like that about WoW. I really like the dynamic (on some servers, and much more so now in the lowbie areas) where there are enough people for help if you need it, and enough to stock the auction house and for chat, but you can quest or hunt for half an hour or more without seeing another player. It makes the world feel bigger and more open.
- anigbrowl 17y agoYou won't necessarily see another player on Eve if you go somewhere remote; it's easy to get lost as long as there isn't a large bounty on your head. But since it's non-sharded you can always chat to people, or go to somewhere there are a lot of people without switching servers. In other words, you are always in the same game universe for purposes of chat, personal vendettas etc. But that universe is not uniformly crowded by any means. The only reason to switch servers in Eve is if you want to log on to the beta server and play with new ships/weapons that your main character can't use yet or that haven't been released yet.