3 ms·
I think this is a great way to deal with the problem, it also provides a nice insight into the market economics that get screwed up by these people. I noticed
by electromagnetic 17y ago
I think this is a great way to deal with the problem, it also provides a nice insight into the market economics that get screwed up by these people.
I noticed when playing EVE that the unrefined ore was more expensive than refined ore, because there simply wasn't the supply. It makes no sense that iron ore should cost more by weight than iron, despite iron being purer and requiring energy for the production. It was bizarre and made the experience at the beginning quite unfavourable.
There was no benefit in training for ore refining, because unless you had the highest rank imaginable, you couldn't make money off of it.
I'd love it if the EVE developers allowed these RMT's to be hunted down in game. Cost them too much ISK through people hunting them instead of simply banning their accounts and them getting another. Turning the whole RMT into a much less profitable alternative would remove some of the incentive.
I'm sure bank robbers would be less likely to rob a bank if they were allowed to keep the cash but everyone in public could club them and take their wallet and smash their car up for fun. It'd be a much more social form of justice, which is what justice is supposed to be in EVE; it's legal to rob a bank, but you've got to be prepared to be a target. Equally a RMT should be treated like a counterfitter, banning the accounts is just a temporary punishment and should be used against people purchasing money, but you have to make it less profitable to the RMT's to actually remove them from the game.
It's like drug production. Catching every guy with a gram of coke is insane and impractical. However, if it becomes cheaper to do things legally than illegally you won't have a single gram of coke on the face of the planet. Look at some of the Asian countries, some farmers have dropped marijuana and poppies for palm trees, because palm oil pays more than drugs.
- swolchok 17y agoIs there a use for unrefined ore in the game other than refining it? Must refined ore be produced by refining unrefined ore? If not, then all you've noticed is that ore refining is a crappy choice of career. If so, then I think you found an arbitrage opportunity -- buy up refined ore and wait for the price to rise, assuming the market is pricing unrefined ore properly.
- Retric 17y agoThat's almost correct. The amount of stuff you get from refining ore increases as your skill in refining increases. The price imbalance is created by people with high skill buying up the raw ore, refining it, and selling the result.
- njharman 17y agoNope. The imbalance comes from there being sources of refined ore other than ore. Namely: 1) Recycling ships and modules. Which can be got from loot, blowing up players, or pirated from other players. 2) Scamming, pirating, ore/refined/ships/modules. Also, imbalance comes from regional supply/demand.
- Retric 17y agoYou are mistaken. There is also station effecency, and market effecency, but from: http://www.eve-wiki.net/index.php?title=Refining http://www.eve-wiki.net/index.php?title=Refining Player efficiency Players have an efficiency rating that starts at 37.5% and is modified by the skills Refining and Refinery Efficiency, as well as by any specialized skill for refining that particular material. Refining provides a 2% improvement in the player's efficiency rating per rank. Refinery Efficiency adds a 4% per rank improvement. Each class of ore (Omber, Kernite, Veldspar) has a skill that improves the player factor by 5%/rank. Reprocessing ships, modules, and other items falls under the Scrapmetal Processing skill, which provides a similiar bonus. The resulting rating is calculated by: Net Player Efficiency = 0.375 (1 + 0.02* Refining skill rank) * (1 + 0.04* Refinery efficiency rank) * (1 + 0.05* specific skill rank) * Also: Station taxes NPC stations will take a share of the proceeds amounting to 5% of the resulting minerals. This tax will be reduced by your standing with the corporation running the station. At a standing of about 6.7, the amount taxed will be zero. So, if you really want to compete, you need to max the market skills, 3 refining skills, and have a standing of 6.7. But, in 6 months you can make other people wonder why it's worth more to sell the ore than refine it themselves. PS: There are also a few stations where ore price is increased becaue of a quest.