4 ms·
They only have 310,000 active registered users? (6,200/.02) Wow. EDIT: sigh My surprise is that it's not higher. It's an incredibly well designed experience
by sachinag 17y ago
They only have 310,000 active registered users? (6,200/.02) Wow.
EDIT: sigh My surprise is that it's not higher. It's an incredibly well designed experience. (Come on guys, at the very least it would be bad business for me to badmouth any game developer/publisher with an off-hand comment. We don't now, but we've always wanted to cut them in on a share of used game sales on Dawdle.)
- alex_c 17y agoIt's definitely somewhat of a niche game. Still, with monthly fees ranging from $10/month to €15/month, they're probably bringing in over $4 million a month... not too bad!
- electromagnetic 17y agoIt's been niche, but that's allowed them to develop an amazing in-game experience and a stable market and economy. They're now releasing timecards in-store so the subscription base will likely increase exponentially for the next few years, like when WoW went from niche to full-scale.
- nopassrecover 17y agoWoW was niche once? In Australia nearly all stock was sold out to pre-orders and it was about 6 weeks before there were any game cards that weren't pre-ordered.
- electromagnetic 17y agoYes, approximately 310,000 active monthly registered users. This is their current average, I believe it's been on a slow increase for a long time. I know when I first registered IIRC it was around 275,000. However, if every account pays the minimum of $10.95 (the lowest rate for monthly subscription) that's almost 41 million dollars and they're finally making it available to buy timecards in-store, so the subscription will likely increase as it's essentially been for players with credit-cards and not teens. Edit: This isn't always made clear about EVE. They have only one server, that's 310,000 users in on one server, roughly 40,000 at any one time. It's a much more impressive experience than WoW where you might never see another person, where as in EVE you can see hundreds of ships in one area that isn't a guild-war. Guild wars are, to put it quite frankly, insane to watch. I've seen a few hundred ships in a fire fight and I was a newbie.
- deleted 17y ago[deleted]
- halo 17y agoBy my calculations, that means that the Icelandic developers of Eve Online will represent ~0.5% of Iceland's GDP this year, which is quite impressive.
- whatusername 17y ago"It is also possible to pay for a subscription through the purchase of Eve Time Codes using ISK. This allows relatively advanced players to play the game without paying real money. A player may buy an ETC for real money and sell it to another player in-game for ISK. The system is officially and securely supported by CCP" So I'm not sure all 300,000 are paying customers - still very very impressive!
- kl4m 17y agoSomeone is paying for each subscription. Time codes only let someone else pay for your next month's subscription in exchange for ISK.
- whatusername 17y agoWhoops. Of course they are. Thanks.
- randallsquared 17y agoIt's a much more impressive experience than WoW where you might never see another person Some of us like that about WoW. I really like the dynamic (on some servers, and much more so now in the lowbie areas) where there are enough people for help if you need it, and enough to stock the auction house and for chat, but you can quest or hunt for half an hour or more without seeing another player. It makes the world feel bigger and more open.
- 17y ago
- hy3lxs 17y agoEve is generally too hardcore to really grow beyond their niche market. You can experience 90% of WoW soloing or operating in small groups and it's impossible to commit a mistake that sets you back more than a few minutes. In Eve, it's possible to lose months or years of in-game "productivity" from a single battle or event. It's part of the thrill of the game, but most people can't take that kind of pressure, or can't commit to joining a well-organized corp.
- johndoe77 17y agoAgreed. Having played Eve for three and a half years, the risk of losing your ship or assets in battle can definitely give you a rush. Sometimes the loss stings but you're not going to win every engagement and hopefully you can put yourself in a better position next time through better skills, planning and corp mates. As for growing their market, they just announced a FPS console game that's linked to the Eve universe. It will be interesting to see how both environments will interact. http://www.massively.com/2009/08/23/eve-evolved-dust-in-the-wind/ http://www.massively.com/2009/08/23/eve-evolved-dust-in-the-...
- unalone 17y agoYou say only three hundred thousand people like three hundred thousand people is not a high number of people who play a free-market game set in deep space.