4 ms·
My abiding memory of the first 3dfx cards - apart from total envy - was that you then had a spate of games that went way overboard on the coloured lighting effe
by tragic 12y ago
My abiding memory of the first 3dfx cards - apart from total envy - was that you then had a spate of games that went way overboard on the coloured lighting effects, so whatever you were playing had this acid-fried psychedelia look to it.
Fortunately, Quake II was able to stick to that famous brown-on-brown palette.
Also: 640x480 being unimaginably high-resolution...
- mickeyp 12y agoNo. 16-bit, as I recall, was the upper limit for Voodoo cards. Resolution wasn't a problem. I played Unreal (the original) at 1600x1200x60hz on my old 17" CRT monitor. I had a Voodoo 3 card back then. I still remember staying up all night playing Deus Ex on that rig. The late 90s truly was the golden age of PC gaming.
- tragic 12y agoI'm talking Voodoo 1 here. ;-) Voodoo2 I think was 800x600, but you could push it up to 1024 if you had two chained up with SLI. Of course, when I first got a Voodoo card, it was plugged into a 15" cheapo CRT which couldn't even handle anything north of 800x600. So it wasn't an enormous problem.