3 ms·
If the car's display shows a map of the surrounding area, and that map includes not just static objects like buildings, but also includes other cars, people, et
by eurleif 12y ago
If the car's display shows a map of the surrounding area, and that map includes not just static objects like buildings, but also includes other cars, people, etc. (based on sensor information), is touching a spot on the map to make the car go there really a chore?
- dunmalg 12y agoTouch-screen interfaces are inherently imprecise. Ever tried to select a destination on a GPS map?
- eurleif 12y agoOk, so how about if you can drag a representation of the car to the place on the map where you want it to go? This doesn't seem like a very difficult UI issue to me.
- ithkuil 12y agoThat depends entirely on the quality of the touch screen interface. Most GPS navigators are just terrible. The precision you get with a normal tablet or smartphone is just astonishing in comparison. Sometimes I'm pissed because I have troubles aiming a link which is 1/10 the size of my finger (a desktop site rendered on my phone) ...
- prawn 12y agoEver used the equivalent system built into a 2019 model car where the absence of a steering wheel and other driving instruments mean that the interface could be two feet wide and easily zoomed for precise navigation? Current GPS devices are built to be cheap, compact and work with limited connectivity. I think we'll see amazing things in 5-10 years.
- gambiting 12y agoHave you ever played any 3D game on a 2D screen, where you had to click on a position to tell the on-screen character to go somewhere? Did they always go where you wanted, or did you encounter problems created by projecting 2D points into 3D space?