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Microsoft went out to Adobe and got them to build a touch-optimized version of freaking Photoshop and had them on stage at the unveiling of this thing to announ
by cwyers 12y ago
Microsoft went out to Adobe and got them to build a touch-optimized version of freaking Photoshop and had them on stage at the unveiling of this thing to announce a new Adobe product as part of their product launch. [1] Then they went ahead and added a new setting to the kickstand in the back of the surface to make it easier to draw on -- actual changes to the physical design of the thing with artists in mind.
Yeah, Microsoft really cares about artists. They absolutely want people creating digital art to be doing so on the Surface.
http://www.techtimes.com/articles/7357/20140522/adobe-shows-off-touch-optimized-photoshop-cc-on-surface-pro-3-now-how-about-the-ipad.htm http://www.techtimes.com/articles/7357/20140522/adobe-shows-...
- enraged_camel 12y agoThe care is certainly there. It's the execution that is lacking significantly. The types of issues Gabe describes could have been resolved if they had actual artists test the product before it was released. The drawing hand accidentally brushing against the Windows button and kicking the user out to the desktop? Please. This type of stuff is extremely trivial to discover with proper usability testing during development. (Heck, they didn't even have to release the prototypes to the public. I'm sure they have plenty of in-house people who do their drawing on tablets.) I've always said that Microsoft is really, really good at engineering, and really, really bad at UX and usability. After reading Gabe's review, I'm disappointed that this is still the case.