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I tried developing for the Sidekick when it came out. I had one and was very happy with it. The API and the hardware were a delight. I remember being frustrate
by mcculley 12y ago
I tried developing for the Sidekick when it came out. I had one and was very happy with it. The API and the hardware were a delight.
I remember being frustrated that the only means of technical support was a terrible walled garden web forum. There was no email gateway, so one had to keep checking that site for answers. I would have much preferred mailing lists and a public website indexable by search engines.
The bigger frustration was that T-Mobile was the gatekeeper for app distribution. If you wanted to get an app to a phone, it had to be on the store, you had to get T-Mobile's blessing, and they had no plans to support free apps. The carriers were very much still oriented around the ringtone economy and were terrified that you might put something on your phone without getting a cut of a fee.
People complain now about Apple and Google and the processes that impede app distribution, but the iOS and Android ecosystem is way better than what existed when the carriers were in charge.
I remember thinking that the Danger folks were very responsive and very sharp, but it didn't matter because they were in the end beholden to T-Mobile and T-Mobile didn't get it. There's an ecosystem lesson in there for anybody trying to build a new platform.
- deleted 12y ago[deleted]