3 ms·
What a great story. Dragon's Lair and the other early Laser Disc games were an interesting advancement; the gameplay was infuriating but the graphics were amazi
by jcr 12y ago
What a great story. Dragon's Lair and the other early Laser Disc games
were an interesting advancement; the gameplay was infuriating but the
graphics were amazing. For the price of bad gameplay (and a lot of
quarters), we got a glimpse of the kind of graphics work we would find
in future games.
A lot of the (currently 30) comments here are about the audience factor
in video games. There's nothing quite like drawing a crowd in an arcade.
The arcades may be mostly gone, but the effects of an audience in video
games is still being studied. I spotted some related work in the ACM CHI
2014 proceedings:
ACM CHI 2014:
"Audience Experience in Social Videogaming: Effects of Turn Expectation
and Game Physicality"
Thirty Second Demo Video with paper Abstract:
https://www.youtube.com/watch?v=HuQkCfjWZzc https://www.youtube.com/watch?v=HuQkCfjWZzc
ACM CHI 2014 Citation (Paper Paywall):
http://dl.acm.org/citation.cfm?doid=2556288.2556965 http://dl.acm.org/citation.cfm?doid=2556288.2556965
Paper:
http://static.squarespace.com/static/52455e03e4b0804b7e27b031/t/535d5c6be4b0e268e3ea5dfb/1398627435120/2014-CHI-AudienceExperience.pdf http://static.squarespace.com/static/52455e03e4b0804b7e27b03...