3 ms·
The API expects triangles, but it is implemented to always use buffers under the hood. Basically, mesh data of 10 triangles with 4 attributes per vertex is conv
by johnpmayer 12y ago
The API expects triangles, but it is implemented to always use buffers under the hood. Basically, mesh data of 10 triangles with 4 attributes per vertex is converted to 4 buffers, each of length 30.