3 ms·
So, that's likely absurd, right? The "no-nausea" bit is more likely a combination of factors: low-latency, head tracking with thus-and-such a precision, field-
by angersock 12y ago
So, that's likely absurd, right?
The "no-nausea" bit is more likely a combination of factors: low-latency, head tracking with thus-and-such a precision, field-of-view tweaks, etc.
It'd be like patenting the ideal air-to-gasoline burning ratio: it's just a fact of life.
- jacquesm 12y ago> It'd be like patenting the ideal air-to-gasoline burning ratio: it's just a fact of life. That never stopped people from trying to patent such facts of life, often succeeding and making tons of money with it or forcing competitors out of the field. Patents are like swords, use or abuse, to some only winning matters and they count their wins by their pocket-books.
- wmf 12y agoMy impression is that Valve contributed two qualitative improvements: replacing accelerometer/gyro with optical tracking and replacing LCD with OLED and blanking the OLED between each frame to reduce persistence.
- angersock 12y agoThe first is a very obvious step in improving absolute pose estimation--one implemented in various videos around the time the devkit came out. The other seems like a natural evolution of display technology.