4 ms·
Rubin helpfully fills in a lot of blank spaces in what we already knew about this. The one nagging doubt that still lingers sits somewhere between what is doabl
by aniijbod 12y ago
Rubin helpfully fills in a lot of blank spaces in what we already knew about this. The one nagging doubt that still lingers sits somewhere between what is doable, versus what is done. The Kinect, for all it's technological triumphs and impressive market performance, still leaves us waiting for whatever it was that made it seem like it was going to change everything. While few who have ever had the Oculus experience have any doubt that it could change everything, we mustn't forget that we are also all still waiting for the first concrete confirmation that this expectation will be met.
- rasz_pl 12y agoKinect rode on Microsoft >$1 billion marketing campaign of lies. Every PR clip showed people interacting with fast paced action packed games in very responsive way. Reality of hardware was totally different. M$ wasnt ready, Project Natal was couple of years away. They scrambled in panic and bought Primesense. Kinect was basically repackaged Primesense dev kit. Kinect was supposed to be answer to Wii. Problem is there is a huge difference in speed between tracking 4 points of light versus complex DSP on a point cloud. Kinect had a 100-500ms delay between something happening and skeletal tracking on the screen. Kinect One only manages to cut that in ~half. You simply CANT do responsive input with latencies in the hundreds of milliseconds. This is why Kinect has failed to deliver what $1 billion of M$ PR promised four years ago. Kinect is great for puzzle games, art projects, slow complex input.
- ryanburk 12y agodo you have sources for the latency numbers for kinect on xbox one? I've searched and can't find anything concrete and the XDK isn't publicly available. and this might downvote me into oblivion, but is using "M$" still a thing? I don't see how that helps a discussion.
- rasz_pl 12y agoUnofficial Kinect one docs say 20ms depth sensor latency, this is same as 50fps vision camera so no lag there. They also say 60ms for tracking versus 90ms of original Kinect. Problem is original kinect did >100ms at minimum, and topped at 500ms http://www.nrl.navy.mil/itd/imda/sites/www.nrl.navy.mil.itd.imda/files/pdfs/2012_VRposter_kinectSkelPerf.pdf http://www.nrl.navy.mil/itd/imda/sites/www.nrl.navy.mil.itd.... We experienced maximum latencies of nearly 500 ms M$ will cease to be a thing when Microsoft stops dropping Billion dollars on every problem (kinect pr, original xbox pr, surface writeof)
- prawn 12y agoM$ is juvenile. Big companies will tend to spend up on building and then promoting their products. What's the shame in that?
- protonfish 12y agoThe shame is with enough money pigs can fly. If the product you were making was something of quality that people wanted, you wouldn't need billions to ram it down the public's throat. (You'd probably only need hundreds of thousands.)
- rasz_pl 12y agoThey arent spending on building brands, they are trying to directly buy users. Bribes in form of discounts, "cross promotion" deals that in effect mean they give you stuff for free just to brag in the press how you use it. Huge FUD campaigns. M$ does it all. Recently mentioned on HN Gopro is an excellent contrast. Bottom up organic marketing, investing in events, users and activities. Touching peoples lifes. Concentrating on positives, not gimmicks or attacking competition. Microsoft is simply hostile and out of touch. Money is their only language.
- prawn 12y agoGoPro does cross promotion with TV/media companies and they often run discount coupons to attract sales. This is what companies do to promote their products. Microsoft also invests in events, users and activities.