3 ms·
Final Fantasy for the NES seems to be designed the same way. A lot of the spells are actually "call function A with strength N, call function B with strength M
by ionforce 12y ago
Final Fantasy for the NES seems to be designed the same way. A lot of the spells are actually "call function A with strength N, call function B with strength M and flag X". And with a large enough vocabulary of functions and flags, you get fire spells, healing spells, instant death spells, protection spells, etc.