4 ms·
Must do, the art is all very compact. 2 bits per pixel - so 4 colour palette or 2-bit grayscale in the first game. All you need is black, dark grey, light grey
by joshvm 12y ago
Must do, the art is all very compact. 2 bits per pixel - so 4 colour palette or 2-bit grayscale in the first game. All you need is black, dark grey, light grey and white and you have Pokemon Red! Music is also pretty small, as it's synthesised you don't need to store samples, you can loop repeated sections to save space and so on.
This is the entire overworld for Kanto, for instance.
http://socks-studio.com/img/blog/tumblr_lkshcyoNE81qhydr5o1_1280.png http://socks-studio.com/img/blog/tumblr_lkshcyoNE81qhydr5o1_... (Red/Blue)
http://1morecastle.com/wp-content/uploads/2012/09/MQ2-612x499.gif http://1morecastle.com/wp-content/uploads/2012/09/MQ2-612x49... (Crystal)
It's not as big as you remember it, I'll bet ;)
Even Johto isn't much bigger:
http://members.shaw.ca/dwarkentin/Webpage/graphics/mpics/johtoplain.gif http://members.shaw.ca/dwarkentin/Webpage/graphics/mpics/joh...
And as the person below also mentioned.. No, the credits for Pokemon are extensive. There may only have been four coders, but there were level designers, sprite designers, etc, etc.