4 ms·
Does that include artwork, levels, sound, everything?
by Lambdanaut 12y ago
Does that include artwork, levels, sound, everything?
- serf 12y agoyeah, he's referencing the size of the flash rom dump that the cartridges came with. edit: oh, I didn't notice your question can be answered two ways. For the other half, I am unsure if it was 4 people on the whole project.
- joshvm 12y agoMust do, the art is all very compact. 2 bits per pixel - so 4 colour palette or 2-bit grayscale in the first game. All you need is black, dark grey, light grey and white and you have Pokemon Red! Music is also pretty small, as it's synthesised you don't need to store samples, you can loop repeated sections to save space and so on. This is the entire overworld for Kanto, for instance. http://socks-studio.com/img/blog/tumblr_lkshcyoNE81qhydr5o1_1280.png http://socks-studio.com/img/blog/tumblr_lkshcyoNE81qhydr5o1_... (Red/Blue) http://1morecastle.com/wp-content/uploads/2012/09/MQ2-612x499.gif http://1morecastle.com/wp-content/uploads/2012/09/MQ2-612x49... (Crystal) It's not as big as you remember it, I'll bet ;) Even Johto isn't much bigger: http://members.shaw.ca/dwarkentin/Webpage/graphics/mpics/johtoplain.gif http://members.shaw.ca/dwarkentin/Webpage/graphics/mpics/joh... And as the person below also mentioned.. No, the credits for Pokemon are extensive. There may only have been four coders, but there were level designers, sprite designers, etc, etc.