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The article asks for this to be turned into an iTunes visualization plugin. In general I don't think fluid dynamics like that can be done in realtime. Maybe wit
by henning 17y ago
The article asks for this to be turned into an iTunes visualization plugin. In general I don't think fluid dynamics like that can be done in realtime. Maybe with a GPU.
- bd 17y agoThere is a nice demo in Nvidia's Cuda SDK: http://www.youtube.com/watch?v=xh2q_p6hQEo http://www.youtube.com/watch?v=xh2q_p6hQEo
- anigbrowl 17y agoYes, I like that CUDA stuff. However I think you need their Tesla engine for the most impressive eye candy, which runs about $2000 last time I looked. Of course, this time next year etc. etc.
- bd 17y agoThis particular demo runs on Macbook Pro with Nvidia GeForce 9600M GT: http://www.youtube.com/watch?v=4uoVRs_zLn8 http://www.youtube.com/watch?v=4uoVRs_zLn8 Not so smooth as on the desktop GPU, but even not top-of-line gaming card for few hundred bucks will give you very impressive performance. And even with just CPU you can do pretty nice things: http://www.youtube.com/watch?v=MlFAzXeCB80 http://www.youtube.com/watch?v=MlFAzXeCB80
- anigbrowl 17y agoSure, but look at that frame rate. Don't get me wrong, I think we're in a golden age of computer graphics, but that last 5% o performance is still pricey. Maybe it's time to start benchmarking physics simulations though, just like the utah teapot was/is the 'hello world' of the 3d modelling/raytracing world for so long.