3 ms·
is that a bad thing? The description he makes of how they cut the game into one level and had a team essentially scrum on it for months bis kinda agile. I've
by ErrantX 17y ago
is that a bad thing?
The description he makes of how they cut the game into one level and had a team essentially scrum on it for months bis kinda agile.
I've seen GN do a talk about developing HL1 - one of the things he said was that he learned a long time ago to come up with your own design process. Because "otherwise you spend as long getting a team into someone else's groove as you do making the product"
:)
(Valve IMO are a masterclass in how you can spend years developing a game and still maintain a huge number of fans: mostly because everything that leaves the door is a quality product and so much fun).