3 ms·
I'm a little late commenting, but I developed a Windows app [1] that does exactly this for the mouse. It basically applies some fancy FIR filters to the x and y
by gottebp 12y ago
I'm a little late commenting, but I developed a Windows app [1] that does exactly this for the mouse. It basically applies some fancy FIR filters to the x and y deltas.
[1] www.steadymouse.com
- gone35 12y agoWonderful; like OS X's "Slow Keys" but for the mouse pointer instead. This should be included as a built-in accessibility option in every operating system. Have you thought about open-sourcing your implementation to encourage others to take a jab at it and port it to other platforms?
- gottebp 12y agoHey, thanks! I'd also love to see it built in to operating systems someday. It'd be much cleaner and easier to implement there as well. When I wrote steadymouse I had two choices: 1) Implement a driver (which is overkill if you ask me) or 2) Use a mouse hook in a very convoluted way (As is, the low level mouse hook doesn't easily let you "modify and pass on" mouse data). Applying DSP math to the mouse would be much easier within the OS. As for open sourcing the project, I've considered it and may eventually go that route. I'd like to clean it up first though and have the time to stay a part of the active development...maybe it's just hard for me to let go.
- praneshp 12y agoThanks for the product, and thanks for considering to make it opensource. If you decide to go that route and have issues deciding what license to use, etc, please let me know, I can put you in touch with an expert in licensing, etc who can help you for free. And contribute code, ofc.
- gottebp 12y agoWow, I really appreciate that! /I must admit, the community here really impresses me with comments like this.
- bigmattystyles 12y agoThis is awesome!