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Valve practices like... anti-agile. They take something and they say, "No, it's not PERFECT, let's start over." And they're heroes.
by DannoHung 17y ago
Valve practices like... anti-agile. They take something and they say, "No, it's not PERFECT, let's start over."
And they're heroes.
- unalone 17y agoPixar's the same way. They halted production of Toy Story for the better part of a year (if I recall the time correctly) so that the writers could improve the story. Valve is terrific. I'll love them forever not for Half-Life, which is great but flawed, but for Steam, which lets me buy games quickly and has incredible weekend deals. (Two weeks ago they sold 10 brilliant indie games for $30. Best game-related deal since the Orange Box, which incidentally was also Valve.)
- wlievens 17y agoEight games, IIRC. I bought that pack too since I hadn't played Goo and Braid yet past the demo.
- roc 17y agoIt's not all that different. The biggest distinction is they keep the bulk of their iteration private. They use themselves as the ultimate customer and iterate until they have a product they love. See Also: Blizzard, Apple
- ErrantX 17y agois that a bad thing? The description he makes of how they cut the game into one level and had a team essentially scrum on it for months bis kinda agile. I've seen GN do a talk about developing HL1 - one of the things he said was that he learned a long time ago to come up with your own design process. Because "otherwise you spend as long getting a team into someone else's groove as you do making the product" :) (Valve IMO are a masterclass in how you can spend years developing a game and still maintain a huge number of fans: mostly because everything that leaves the door is a quality product and so much fun).