3 ms·
Also sprite batching and texture atlasing tend to matter a little more since you're rendering a ton of 4-vertex sprites.
by Rusky 12y ago
Also sprite batching and texture atlasing tend to matter a little more since you're rendering a ton of 4-vertex sprites.
- Arelius 12y agoSure, but when you're at the tutorial level, I think you can mostly ignore that. Worry about it once you've got the rest down.