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We actually don't use FFMpeg to do the compression, we use the hardware encoders, so it uses much less CPU. That's how we're able to broadcast at a much better
by Mizza 12y ago
We actually don't use FFMpeg to do the compression, we use the hardware encoders, so it uses much less CPU. That's how we're able to broadcast at a much better resolution.
It's also bandwidth adaptive streaming, backed by a global CDN, and generates both Live and VOD HLS streams.
But, more importantly, we've designed it in such a way that as a developer, you don't even have to worry about that! The library just exposes a really simple API that does all of the video magic for you.
- yarri 12y agoNice work! What are the min hardware requirements for iOS & Android devices?
- Mizza 12y agoThanks! Kickflip currently requires iOS 7 and works on any iOS device which supports iOS 7. The Android requirements are a bit steeper, unfortunately: Android needs at least 4.3, as that's when the hardware encoder access API which we use was introduced.
- deleted 12y ago[deleted]