4 ms·
In the demo, you could never fully "pause" the game. Even when you stopped moving, everything still moved, just very slowly. The game most definitely turned in
by prawks 12y ago
In the demo, you could never fully "pause" the game. Even when you stopped moving, everything still moved, just very slowly.
The game most definitely turned into a puzzle in the same way that Braid's levels were puzzles. I can't see how you could say it was anything else.
IMO, the demo was a blast. If they made 30 more levels like the demo, I'd buy it. Adding grenades, swords, and interesting level designs is more than enough to warrant a purchase.