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The demo is nice, but it will probably be relegated to a single player experience. How could they implement co-op or online multiplayer? These features turn a
by Qiasfah 12y ago
The demo is nice, but it will probably be relegated to a single player experience.
How could they implement co-op or online multiplayer?
These features turn a game from something that you play once or twice for a few hours into something you keep coming back to.
- d23 12y agoWhat if the time movement was in a local area of effect, and when multiple players had overlapping areas, there was a multiplier effect? That'd be cool.
- l-p 12y agoThat's the opposite for me, I can go back to a good SP game but I can't stand playing the same MP game for more than a few hours per year. Multiplayer is not pinnacle of gaming.
- DanBC 12y agoEspecially when the multiplayer experience is horrific - over caffeinated youth screaming slurs of all kinds as they bunnyhop around a supposed stealth map.
- joshdance 12y agoIf the principle mechanic is 'you move, time moves' that would be a pretty difficult game. Lining up to slice a bullet your friend runs into the room, you die.
- vertex-four 12y agoAt $14 (~£8.50), that's what I expect from a game at that price level. It's a very interesting puzzle game, implementing a unique(-ish) mechanic; compare it to Portal or Antichamber, not an FPS.
- VMG 12y agoIf either player moves, the game moves -- players must coordinate
- loceng 12y agoThis would be amazing team play. It's bringing back memories of when I played in a top Quake clan when I was a teenager. You could practice and coordinate certain runs, some members sacrificing themselves to capture the flag - however with this the level of complexity and timing actually sounds fun and challenging enough that I'd be interested in starting to game again.
- Falling3 12y agoIn this particular game, that would make things significantly easier. One player stands still while everyone else gets into position.