14 ms·
Superhot game
- chrisBob 12y agoI don't see a mention of the platform they are targeting anywhere on the kickstarter page. I would donate money if I thought there would be an iOS version, but I am guessing that no mention = windows.
- phpnode 12y agofrom the first paragraph on that page: "PC/Mac/Linux."
- chrisBob 12y agoThanks. I completely missed that.
- shutupalready 12y agoI think there's something to be said about "headline blindness" (like "ad blindness"). I also came here to ask what platforms were supported, and I read the entire article and watched the entire video. I even searched the page for the word "platform". And still missed it. If the information is important, it needs to be mentioned in the body text. Putting it in the headline, or in all caps, or in a big box at the top of the page actually makes it invisible to some people.
- cmdkeen 12y agoIt mentions powered by Unity at the bottom of the page.
- chrisBob 12y agoI saw that right away, but Unity doesn't imply a platform. Unity supports consoles also, but I never expect an independent developer to come out with PS3, XBox or Wii support.
- CmonDev 12y agoProper FPS are hard to use on a touch screen.
- chrisBob 12y agoI agree, but this doesn't sound like a proper FPS.
- Kiro 12y agoCool idea but I think there's much more you can do with the concept. Now it just seems to be about dodging bullets but I may be wrong. I also don't think the name is that fitting but those things tend to grow on you.
- ygra 12y agoThere's a prototype at http://superhotgame.com/play-prototype http://superhotgame.com/play-prototype. It's more of a puzzle game, but yes, dodging bullets is a large part of it.
- arrrg 12y agoIt plays more like a puzzle game, actually. It’s not about twitch reaction skills (though you can make it about that if you just decide to run; speed runs will be interesting with this game), it’s about figuring out the best course of action in a much more methodical and slow way. It’s very much unlike every other first person shooter out there (even those with bullet time). Much of the quality of the final game will depend on the level design, though I’m somewhat optimistic, given that their seven day prototype already delivered pretty solidly on that. You should really play their prototype to get a feel for their game. It’s quite unique. Also, SUPER HOT definitely grows on you after hearing it a million times during the prototype.
- frozenport 12y ago>>just seems to be about dodging bullets Which is a universal criticism of the genera.
- Kiro 12y agoOf what genre? This is nothing like other first-person shooters.
- frozenport 12y agoIf I were to describe what somebody does in an FPS, I would say they doge bullets.
- 12y ago
- erikb 12y agoYes, it looks like a great mechanic and I really love to see that mechanic happen. But I believe that FPS don't live from such a mechanic alone. The atmosphere and the balanced, interesting set of weapons is what makes the game or not. Sadly the video does not show much about that area of the game so it's hard to say if it will be super hot or not.
- pixelcort 12y agoOne could argue the same thing about Portal, but it was quite successful.
- eddieroger 12y agoPortal flashed in my mind as I played through this game. Specifically, the idea of being thrust in to a world you don't yet know all the rules of and having to figure them out as you go. I'd almost prefer if they didn't flash the instructions in big letters and you have to learn the mechanics on your own.
- 4ndr3vv 12y agoHave you actually played Portal? The game is dripping with atmosphere. In fact, I would say it is completely the antithesis of your argument: there is far more to it than just an interesting game mechanic.
- mercer 12y agoI remember playing Portal without knowing anything about it. The game mechanics drew me in at first, but my interest waned as it got more difficult, because much as I like puzzle elements, I'm not a hardcore fan. And just at that point the story took some turns and I was hooked. Amazing game, and I can't imagine the amount of tweaking involved to get the balance just right.
- pixelcort 12y agoSorry, I didn't mean to offend you. I suppose a better comparison would be Narbacular Drop, which Portal is related to.
- finalight 12y agolooks like a failure to me based on the fund pledge
- dktbs 12y agoWhy does it look like a failure? As far as I can tell, the kickstarter began this morning at 7AM EST, and it has been pledged $10k in the past 2 hours it has been open. It doesn't necessarily mean it will reach its $100k goal, but I don't see how it looks like a failure already.
- alttab 12y agoI think its a neat concept that definitely has legs. That said, all of the things they were going to do with the $100k makes me feel like these guys don't know what things cost.
- deleted 12y ago[deleted]
- akx 12y agoDoesn't look like a failure to me, though it's pretty early to tell. https://www.kicktraq.com/projects/375798653/superhot/ https://www.kicktraq.com/projects/375798653/superhot/
- Kurtz79 12y agoI saw it goes from 10000 to 28000 in two hours. I wonder how many people pledged after seeing this on Hacker News.
- Falling3 12y ago12K over their goal with 29 days to go. So much for the failure theory.
- rttlesnke 12y agoI think I've seen a similar mechanic in the critically acclaimed side-scroller Braid [1]. There's a world called "Time and Place" where the flow of time is tied to the player's horizontal position. Going right and left takes you forward and backward in time respectively, and standing pauses it. Amazing game, really. Also, a new game from the creator (Jonathan Blow) is scheduled to release this year, The Witness [2]. [1] http://braid-game.com/ http://braid-game.com/ [2] http://the-witness.net/ http://the-witness.net/
- aidos 12y agoI got Braid after watching the movie Indie Game. I don't ever really play games anymore but I really enjoyed it. The mechanic in Braid is clever in a bunch of ways. The key idea is that you can reverse time, so you never totally die. As the game advances things start being tied to the movement of time in strange ways. Sometimes not everything though - so you can (and need to) craft convergences of certain objects in order to solve various puzzles. I'd highly recommend it.
- danso 12y agoI never watched that movie but I bought Braid and beat it...I respect Blow's commitment to artistry solely from how good Braid was, but I do admit to wishing he would take the half-easy route and make an add-on/sequel of sorts, to build upon such a unique world he created. Not all sequels have to be commercial derivatives (Portal 2 was pretty good, as was the sequel to the original Katamari Damacy game) On a technical perspective...I'm sure he's written about this...but how does Braid manage to keep what I assume is a total record of gameplay? That is, theoretically, you could leave the game on for a very long time and rewind it...at some point, the console's memory runs out, right? I'm saying this as someone who really has no idea how little resources it takes to pop/push game events off a stack...I'm just assuming that if Photoshop has an undo-limit, Braid would have one too? (Though Photoshop is different in that the program has to anticipate the user leaping back 5000 steps in a single go, where as with Braid, the player only has access to the top of the stack of events) On further reflection, games that have "replay/ghost" modes, where a speed-record is overlaid atop the current game layer, invoke the same event-recording mechanic without trouble, so I guess I'm just overestimating how much space an abstracted game event/state would take to record.
- shangxiao 12y agoCue John Woo inspired gameplay (ala Max Payne) ;)
- thekylemontag 12y agoVery very cool game. Seems like it has a lot of cool puzzle opportunities.
- hofstee 12y agoHasn't this been on Greenlight for a while now?
- sunseb 12y agoI felt like Neo from The Matrix ! :-)
- destroyewski 12y agoit has the aesthetics of a raw edgy antichamber, albeit completely different game mechanics, it definitely looks like fun, secondly i am a sucker for indie games and their unusual approaches, and with an oculus this will probably be the bomb.
- Qiasfah 12y agoThe demo is nice, but it will probably be relegated to a single player experience. How could they implement co-op or online multiplayer? These features turn a game from something that you play once or twice for a few hours into something you keep coming back to.
- d23 12y agoWhat if the time movement was in a local area of effect, and when multiple players had overlapping areas, there was a multiplier effect? That'd be cool.
- l-p 12y agoThat's the opposite for me, I can go back to a good SP game but I can't stand playing the same MP game for more than a few hours per year. Multiplayer is not pinnacle of gaming.
- DanBC 12y agoEspecially when the multiplayer experience is horrific - over caffeinated youth screaming slurs of all kinds as they bunnyhop around a supposed stealth map.
- joshdance 12y agoIf the principle mechanic is 'you move, time moves' that would be a pretty difficult game. Lining up to slice a bullet your friend runs into the room, you die.
- vertex-four 12y agoAt $14 (~£8.50), that's what I expect from a game at that price level. It's a very interesting puzzle game, implementing a unique(-ish) mechanic; compare it to Portal or Antichamber, not an FPS.
- VMG 12y agoIf either player moves, the game moves -- players must coordinate
- metronius 12y agoI was considering backing but for me its pity that game is not for Mobile(Android tablet). I dont play games on PC (except Portal ;) )
- edanm 12y agoApparently, I missed the excitement of this when it first rolled around. This is the first time I'm seeing this. I backed them, and I don't often back things. I also don't often play computer games. I think the comparisons to Braid are great - Braid is one of the rare Computer Games I actually did play and really, really love. I think this has a chance of being a puzzle game with similar levels of awesomeness, if done right. I'm also amazingly impressed by the prototype that was built in 7 days. I'm not a game dev or close to it, but I'm very surprised by what they managed to get done in such a small amount of time.
- cLeEOGPw 12y agoFrom technical stand point, I agree. Pretty good result for 7 day work. But as a game, it feels like you gonna play it 1 time and forget about it. If you feel it's worth the money for essentially hour of entertainment with gimmick, good. Otherwise there are much better choices.
- xenophonf 12y agoAmazing. I didn't realize it until just now, but this is exactly how I wanted the Star Wars Jedi Knight series to work.
- mercer 12y agoDamn, now I'm wishing for a remake of the original Jedi Knight with this mechanic as an integral part of it. Not only because it was by far my favorite game in the series, but also because Jedi Knight always felt like more than 'just' an FPS; it had a lot of puzzle elements in it. I also would like to one day create my own level. I tried doing this for Jedi Knight, but the Unreal Engine-style negative-space engine and the incredibly buggy (community-created?) editor foiled my attempts :-(.
- VonGuard 12y agoAs usual, I've played this one in the IGF. Great game that has that super addictive "one more try" feeling to it. It probably took my about 100 tries to complete the demo level, so it's kinda like Super Meat Boy in that regard. But the difficulty is why it's fun, and the quick loop of dying and trying again works well in an FPS. Recommended and thumbs-up'd. This is a different game than you probably think it is. It's much more like the embodiment of the Matrix than Braid-like.
- jhuckestein 12y agoI recently played this game at an indie games festival in Berlin. I'm embarrassed to admit, I didn't realize that the time only moves when I move. It was difficult, but I still managed to beat all levels. I'm curious to see what level design they come up with that utilizes their game mechanic.