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I'm confused. Was I talking about websites? I'm talking about developing cross platform mobile apps that utilize Apple's new proposed JS engine and WebGL. Apple
by namuol 12y ago
I'm confused. Was I talking about websites? I'm talking about developing cross platform mobile apps that utilize Apple's new proposed JS engine and WebGL. Apple's policies prevent apps from using their own JIT JS engine (i.e. V8). Outside of Safari, we are stuck using a non-JIT (non "Nitro") version of JavaScriptEngine.
As a consequence, performance of JS outside of Safari is notably poor, and developers choose to go the "native" route for the sake of user experience.
My point is that we can do better. Tossing WebGL into the mix wouldn't hurt.