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Brings me back to a ray casting experiment I did a while ago [1]. I always wanted to revisit it to include a terrain generation step (it uses a pregenerated hei
by namuol 12y ago
Brings me back to a ray casting experiment I did a while ago [1]. I always wanted to revisit it to include a terrain generation step (it uses a pregenerated height map). Now I have an excuse! ;)
[1] http://namuol.github.io/earf-html5 http://namuol.github.io/earf-html5
- hunterloftis 12y agoWow! Really fantastic. I've already linked to your raycaster; let me know if you build one that dynamically generates the terrain as well.