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You can separate Sampler and Texture in OpenGL too (and they were informally separate since multitexturing extension circa GL 1.2). But when not using a Sampler
by p0nce 12y ago
You can separate Sampler and Texture in OpenGL too (and they were informally separate since multitexturing extension circa GL 1.2). But when not using a Sampler, legacy Texture settings still apply of course :)