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Nice demo. I made a terrain rendering engine/demo in WebGL a few months back, that used Perlin noise: http://felixpalmer.github.io/lod-terrain/ http://felixpalm
by pheelicks 12y ago
Nice demo. I made a terrain rendering engine/demo in WebGL a few months back, that used Perlin noise: http://felixpalmer.github.io/lod-terrain/ http://felixpalmer.github.io/lod-terrain/
If anyone wants to play around with Hunter's algorithm in WebGL, it should be pretty straightforward to swap out the Perlin Noise implementation for his. Note the shaders do a fractal sampling of the the height map, so you may want to disable this.
- dualogy 12y agoClicking "how does this work?" leads to the HTML source of the link target to be shown in plain-text instead of being rendered. Win7, both in Chrome and Firefox.....
- pheelicks 12y agoYes, I know - my blog is ruining my morning. Quick fix is to remove the trailing slash, i.e. go to http://www.pheelicks.com/2014/03/rendering-large-terrains http://www.pheelicks.com/2014/03/rendering-large-terrains instead. If anyone using WordPress + W3TC has hit this I'd be grateful for pointers to a fix
- hunterloftis 12y agoI love how you're using a simple but effective dynamic LoD. I'm going to riff on this a bit with a first-person ground-level camera.